Integrating educational video games in LAMS: the <e-Adventure> Experience
نویسندگان
چکیده
Educational computer and video game are a digital medium that have been proved to be useful in improving both students’ motivation and learning outcomes enhancing the overall learning experience. On the one hand, games can introduce new appealing interfaces and highly interactive experiences. On the other hand, e-learning environments can help to address some of the open issues that come up when digital games are introduced in the curricula. In this paper we present how the LAMS e-learning system and the gaming platform have been integrated, resulting in mutual benefit: on the one hand LAMS learning designs can be enhanced with educational games; on the other hand, games can use LAMS monitoring and flow-driving features to increase educators’ control in game-based learning experiences.
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تاریخ انتشار 2010